I'm on day 2 of getting this website up and running. I wanted to talk a little bit about the design philosophy that's going into it. Or maybe it's more like a launch cycle? I'm not sure.
My first vision for the site was a pixel art image of a room (which you may recognize), filled will small items and things to explore. When a user would click on one, the scene would sort of zoom in, tilt, or shift to bring that thing into the center, and it would change in someway. A radio dial would wiggle, or display a place for a link. A book would open to a page, and you could flip foward and back. Things like this.
To be clear, I am reasonably sure I don't have the skills for anything close to that.
So.... what-do?
I decided to phase my way closer to my goal. I have the skills to throw a basic html/css site up on the internet, as well as the graphics skills to produce my own images. That other stuff will have to wait.
Phase 0.5: basic structure, placeholder images, dynamically populating text. The core UI/UX of the site. [I think we're here, with some advances.]
Phase 1: More polished images, broader structure. Dynamic text now links to additional content both on and off site.
Phase 2: Navigation image moves or adjusts to visitor input. Images are responsive.
Phase 3: Full implementation so far as I'm able. The navigation of the website should feel like games like Betrayal in Antara or Myst (on some systems). No goal date, it's asperational.
Anyhoo, that's the plan. We'll see how far long I get before the dopamine peters out, and this becomes one my other 10,000 unfinsihed projects. d: